Macromedia announced Flash MX 2004 today (due for release sometime in September 2003, I’m not sure what the MX bit stands for).
ActionScript has been bumped-up a major revision to version 2. Here’s what I could find on Macromedia’s site about ActionScript 2.0. From the New Features page:
Take advantage of ActionScript 2.0’s more robust programming model and object-oriented programming support, which makes it more familiar to experienced Java programmers.
And from a more detailed Feature Tour:
With object-oriented programming support and a more robust, European Computer Manufacturers Association (ECMA) standards-compliant programming model, ActionScript 2.0 is more familiar to experienced Java programmers. Compile ActionScript 2.0 code to ActionScript 1.0 for playback on earlier versions of the Macromedia Flash Player.
I think it’s a bit light on details . Luckily, Colin Mook has posted an interesting preview of a sample ActionScript 2.0 class:
/** * A sample ActionScript 2.0 class. */ class Box { // Box dimensions. private var width:Number; private var height:Number; // Movie clip that will contain visual // representation of the box. private var container_mc:MovieClip; /** * Constructor. */ public function Box (w:Number, h:Number, x:Number, y:Number, target:MovieClip, depth:Number) { // Create the container clip that will hold Box visuals. container_mc = target.createEmptyMovieClip("boxcontainer" + depth, depth); // Initialize size. setWidth(w); setHeight(h); // Initialize position. setX(x); setY(y); } /** * Accessor to retrieve width. */ public function getWidth ():Number { return width; } /** * Accessor to assign width. This version both assigns the new width property * value and redraws the box based on the new width. */ public function setWidth (w:Number):Void { width = w; draw(); } /** * Accessor to retrieve height. */ public function getHeight ():Number { return height; } /** * Accessor to assign height. This version both assigns the new height property * value and redraws the box based on the new height. */ public function setHeight (h:Number):Void { height = h; draw(); } /** * Accessor to retrieve x. For convenience, the x and y coordinates * are stored directly on the container movie clip. If numeric accuracy * were a concern, we'd store x as a Box property separately so * that it wouldn't be rounded by the MovieClip class. */ public function getX ():Number { return container_mc._x; } /** * Accessor to assign x. */ public function setX (x:Number):Void { container_mc._x = x; } /** * Accessor to retrieve y. */ public function getY ():Number { return container_mc._y; } /** * Accessor to assign y. */ public function setY (y:Number):Void { container_mc._y = y; } /** * Displays the Box instance on screen. Uses the MovieClip drawing methods to * draw lines in container_mc. For more information, see * ActionScript for Flash MX: The Definitive Guide. */ public function draw ():Void { // Clear the previous box rendering. container_mc.clear(); // Use a 1 point black line. container_mc.lineStyle(1, 0x000000); // Position the drawing pen. container_mc.moveTo(0, 0); // Start a white fill. container_mc.beginFill(0xFFFFFF, 100); // Draw the border of the box. container_mc.lineTo(width, 0); container_mc.lineTo(width, height); container_mc.lineTo(0, height); container_mc.lineTo(0, 0); // Formally stop filling the shape. container_mc.endFill(); } }
Published at 11:39 pm on August 26th, 2003.
Topics: Flash